New Alexandria, cinematic environmental exploration.
Reach intro cinematic, Noble Actual, environments with Marcus Lehto and Dorje Bellbrook.
The Pillar of Autumn, cinematic environments.
Winter Contingency, Pelican Flyover cinematic environmental exploration.
The Pillar of Autumn, Carter Pelican, cinematic environments.
Exodus, New Alexandria, City reveal cinematic environmental exploration.
Farkas Lake, Long Night of Solace, natural environments.
Exodus, New Alexandria, cityscapes and waterfront environments.
Winter Contingency, environmental exploration.
Amid my excitement for the release of Halo Reach on PC, I thought I'd dig up some of my best memories of working on the game.