HTC Vive Creative Labs

Ready Player One: Oasis. Brand partnership and activation, design and development support, brand integrity, porting and testing.

Ready Player One: Oasis design and development support, brand integrity, porting and testing.

Ready Player One: Oasis design and development support, brand integrity, porting and testing.

Fallout 4 VR brand partnership and activation, product cross-promotion, design and development support, brand integrity, porting and testing.

Ready Player One brand partnership and activation, product cross-promotion, design and development support, brand integrity, porting and testing.

Driftwood home space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Origin Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Origin Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Origin Avatars. Designed and directed the character avatars. With Drew Bamford, Mark Kobrin, Todd Widup.

Origin Avatars. Designed and directed the character avatars. With Drew Bamford, Mark Kobrin, Todd Widup.

Designed functional prototype application: Origin Avatars. Designed and directed the character avatars. With Drew Bamford, Mark Kobrin, Todd Widup.

Prototype Equipment: Interpreted and redesigned the 3D CAD files for private demo. With Drew Bamford, Dave Brinda.

Imagined a prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Brinda.

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Brinda.

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Brinda.

Worked with marketing team on direction and overall tone

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Sapienza, Blake Hirsch.

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Sapienza, Blake Hirsch.

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Sapienza, Blake Hirsch.

Designed functional prototype application: Designed a mixed reality real-time demonstration using VIVE for business. With Drew Bamford, Dave Sapienza, Blake Hirsch.

Skyrim VR brand partnership and activation, product cross-promotion, design and development support, brand integrity, porting and testing.

Origin Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Functional prototype space: Designed an organic forest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch.

Functional prototype space: Designed an organic forrest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch. Andrew Champlin.

Functional prototype space: Designed an organic forrest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch. Andrew Champlin.

Designed functional prototype virtual host using Unreal Metahumans and high-res scan data for a real-time voice and face captured demonstration using VIVE for business. With Drew Bamford, Blake Hirsch.

Functional prototype space: Designed an organic forest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch.

Functional prototype space: Designed an organic forrest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch. Blake Hirsch, Andrew Champlin.

Functional prototype space: Designed an organic forrest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch. Blake Hirsch, Andrew Champlin.

Functional prototype space: Designed an organic forest with HTC Branded elements in a VR space. Used Unreal for casual application demonstration on VIVE PRO. With Blake Hirsch.

Origin Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Vive OMNI VR product development.

Aspirational concept art for Viveport VR product development.

Aspirational concept art for Viveport VR product development.

Viveport Ad showing the final version of the Viveport Application in VR.

Style sheet and layout for OMNI

Style sheet and layout for OMNI

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Home Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Home Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Home Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

OMNI Space. Designed and directed the art and game mechanics for the multiplayer mini-games, environments, props, and character avatars. With Drew Bamford, Mark Kobrin, Blake Hirsch, Andrew Champlin.

Collaboration Space: Designed and directed the art and mechanics for the networked environments, props, and datasets. With Drew Bamford, Mark Kobrin, Blake Hirsch.

Aerospace Training Space: Designed and directed the art and mechanics for the networked environments, props, and datasets. With Drew Bamford, Mark Kobrin, Blake Hirsch.

Designed CES booth for premiere of HTC VIVE PRO.

Designed CES booth for premiere of HTC VIVE PRO.

Designed CES booth for premiere of HTC VIVE PRO.

Designed CES booth for premiere of HTC VIVE PRO.

Designed VIVE POD thematic element.

Designed VIVE POD thematic element.

Almost five years of creating and directing 2D, 3D, and real-time spatial prototypes, proofs of concepts, and R&D at HTC Vive's Creative Labs. Much credit is due to my amazing Art Lead Blake Hirsch. 
Additional credit to the entire Vive Creative Labs Art Team: Joseph Lien, David Brinda, Matt Beckham, Jason Lamparty, Mark Kobrin, Adam Champlin, Brent Dietrich, Fyn Ng, Victor Lin, Drew Hunt, Megan Frazier, Monica Bauer, My-Hanh Nguyen, Hunter Walkow, and Todd Widup.