Art and creative direction on top-grossing video games, interactive experiences, live-action and animated series. Providing years of expertise with production pipelines and workflows using Unreal Engine and associated tools. Proven track record in creative leadership, transmedia IP development, vision-building strategy and execution, and of course, inspiring and guiding multi-tiered asynchronous art and technical teams.
Highlights: Held critical art and leadership roles on 19 SKUs of HALO at Bungie and 343i at Microsoft Games generating over $4 billion in revenue. Produced and directed dozens of VR games, ports, and interactive brand activations at HTC VIVE like READY PLAYER ONE: OASIS and FALLOUT 4 VR. Led artists at ILM on the PERCY JACKSON live-action series, and was Studio Art Director at Wildcard on 12 SKUs including ARK II, ARK SURVIVAL ASCENDED, BOB’S TALL TALES, and ARK THE ANIMATED SERIES on Paramount+