2021 Metahuman Tests

Eh. It's not my beard, it's LiveLink Face that needs calibrating.

My First live capture test using LiveLink Face on iOS and Metahumans

Testing my custom Unreal Metahuman face on the base Unreal facial animation loop

Testing my custom Unreal Metahuman face on the base Unreal facial animation loop

Testing my custom Unreal Metahuman face on the base Unreal facial animation loop

Work from 2021 Unreal Metahumans Beta on UE 4.26 with real-time LiveLink Face tracking on iOS.