Eh. It's not my beard, it's LiveLink Face that needs calibrating.
My First live capture test using LiveLink Face on iOS and Metahumans
Testing my custom Unreal Metahuman face on the base Unreal facial animation loop
Testing my custom Unreal Metahuman face on the base Unreal facial animation loop
Testing my custom Unreal Metahuman face on the base Unreal facial animation loop
Work from 2021 Unreal Metahumans Beta on UE 4.26 with real-time LiveLink Face tracking on iOS.