Halo 4

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Pepera.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Pepera.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Adam Petersen.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott., RJ Ranola.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott., RJ Ranola.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Paul Ehreth.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Nick Bell.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott, Nick Bell.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Mission Artist, Sr Cinematic Artist, and Outsource Art Lead on both campaign and multiplayer for Halo 4. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. With Kenneth Scott.

Lead Artist on both campaign and multiplayer for Spartan Assault. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Lead Artist on both campaign and multiplayer for Spartan Assault. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Hand-sculpted terrain segment for Ragnarok MP map, faithfully kept at exactly 1:1  with the original from H2. Zbrush and Max.

Hand-sculpted terrain segment for Ragnarok MP map, faithfully kept at exactly 1:1 with the original from H2. Zbrush and Max.

Hand-sculpted terrain segment for Reclaimer campaign map. Mudbox and Max.

Hand-sculpted terrain segment for Reclaimer campaign map. Mudbox and Max.

Initial block-out proxy for the UNSC Infinity for Nicolas Sparth Bouvier and John Wallin.

Initial block-out proxy for the UNSC Infinity for Nicolas Sparth Bouvier and John Wallin.

Textured low-poly cinematic version for the UNSC Infinity for Nicolas Sparth Bouvier and John Wallin.

Textured low-poly cinematic version for the UNSC Infinity for Nicolas Sparth Bouvier and John Wallin.

Modular hard surface panels, pipes, and nurneys with Chris Emond and Paul Pepera.

Modular hard surface panels, pipes, and nurneys with Chris Emond and Paul Pepera.

Halo 4
My 3D art direction, cinematics, proofs of concept, terrains, materials, exploratory sculpts, set dressing, skybox, and lighting from my time on Halo 4 campaign and multiplayer. Missing a lot of my work as Outsourcing Art Lead here.
MANY thanks to ALL the amazing artists from 343 like John Wallin Liberto, Glenn Israel, Paul Pepera, Tim Diaz, Liz Kirby, Peter Konig, RJ Ranola, Jihoon Kim, Chris Emond, Chiyo Lai, John Flath, Chin Fong, Chris Hands, Kevin Dalziel, Kenny Magnusson, Adam Peterson, Wade Mulhearn, Adrien Cho, Justin Dinges, Mukul Soman, Oliver Reguiero, Tom French, Donny Taylor, and many others too many to mention), Especially my old Art Directors Kenneth Scott and Sparth/Nicolas Bouvier. No one could have done all this alone, and to be clear I'm definitely NOT taking credit for every single poly.

-v