Halo Reach

Reach Intro Cinematics: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Buelterman.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Reach Intro Cinematics: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Buelterman.

Reach Intro Cinematics: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Buelterman.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Pioneer Areas: Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

New Alexandria: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

New Alexandria: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Sam Jones.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Farkas Lake and Long Night of Solace: Environment Art, Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, optimization. Marcus Lehto, Mike Zak.

Halo Reach
My 3D art direction, modeling, props, environments, terrains, materials, exploratory sculpts, set dressing, skybox, and lighting from my time on the campaign and multiplayer.

MANY thanks to ALL the amazing artists from Bungie that I worked with on all of these. No one could have done all this alone, and to be clear I'm definitely NOT taking credit for every single poly.
Full notes and attributions to come.