Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization.
Halo 3 ODST
3D layout and modeling on props, environments, terrains, materials, set dressing, skybox, and lighting from my time on the campaign and multiplayer.
MANY thanks to ALL the amazing artists from Bungie that I worked with on all of these. No one could have done all this alone, and to be clear I'm definitely NOT taking credit for every single poly.
Full notes and attributions to come.