Halo 3

Halo 3 Announce: Senior Cinematic Artist, 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization with Marcus Lehto.

2008 VES Awards Submission: Breakdown reel for Environments and VFX

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Paul Russel.

Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Paul Russel.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Sierra 117: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Marcus Lehto.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  With Eric Elton.

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.  

Ghost Town: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Cameron Pinard.

Ghost Town: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Cameron Pinard.

Ghost Town: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Cameron Pinard.

Ghost Town: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Cameron Pinard.

Jungle Dam: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto.

Jungle Dam: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto.

Jungle Dam: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto.

Jungle Dam: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto.

Voi Factory Arm: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto

Voi Factory Arm: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Frank Capezutto

Cold Storage: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Jason Sussman.

Cold Storage: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Jason Sussman.

Cold Storage: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Jason Sussman.

Cold Storage: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Jason Sussman.

Tsavo Highway: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Sam Jones.

Tsavo Highway: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Sam Jones.

High Ground: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Chris Carney.

High Ground: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Chris Carney.

Isolation: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Justin Hayward.

Isolation: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Justin Hayward.

Valhalla: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Chris Barrett.

Valhalla: Senior and Lead Environment Art and Cinematic Artist on both campaign and multiplayer for both Halo 3 and Halo 3 Remaster. 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization. With Chris Barrett.

3D art, props, environments, terrains, materials, concept paintings, exploratory sculpts, set dressing, skybox, and lighting. Missing some
MANY thanks to ALL the amazing artists from Bungie that I worked with on all of these. No one could have done all this alone, and to be clear I'm definitely NOT taking credit for every single poly. Additionally I acted as a mission lead and an art lead on much of the newer stuff.
Full notes and attributions to come.
-v