Halo 3 Announce: Senior Cinematic Artist, 3D modeling, texturing, lighting, skybox, physics boundaries, collisions, and optimization with Marcus Lehto.
2008 VES Awards Submission: Breakdown reel for Environments and VFX
Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.
Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission. With Eric Elton.
Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.
Led the Flood biomass concept and design initiatives. Modeled multiple environments with the "floodified" look including the entire VOI FLOOD SCOUT SHIP, and the HIGH CHARITY CORTANA rescue mission.
3D art, props, environments, terrains, materials, concept paintings, exploratory sculpts, set dressing, skybox, and lighting. Missing some
MANY thanks to ALL the amazing artists from Bungie that I worked with on all of these. No one could have done all this alone, and to be clear I'm definitely NOT taking credit for every single poly. Additionally I acted as a mission lead and an art lead on much of the newer stuff.
Full notes and attributions to come.
-v